Animation Projects

Walk Cycles

I started this project to improve my process of creating unique and interesting walk cycles in an efficient way. I start by creating a short base cycle for the character, somewhere around 30-60 frames.

I then duplicate this cycle a few times to create a longer loop and add in some movements to break up the repetition. This is mainly small variations in foot placement and body part rotations, and a very subtle meander to the path of the character.

Finally, actions can be layered on top to highlight the character's personality and physical/emotional state.

Details

Software: Maya, UE5
Type: Personal Work
Year: 2025