Animation Projects

Haste Gameplay Animation Clone

After playing Haste by Landfall Games for many hours, I really fell in love with the movement animation. The character feels so fun and bouncy to control and the contrast between big slow movements in the air and tight ultra fast movements whenever they touch the ground really sells the speed they're supposed to be travelling at.

So I wanted to make my own interpretation of this movement system to see if I could achieve the same feeling.

To try and retain the flowy nature of the movement, I ended up using a blendspace with left/right variants for almost every action.

Character: Urban Warrior
Model:  @otymark
Rig: @kaiakim_art  

Details

Software: Maya, UE5
Type: Personal Work
Year: 2026